| Tourney Rules |
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The Court - a rectangle divided into two equal halves
8 players with a minimum of 2 females for Bronson Division (8.5 rubber) NO Subs will be permitted
Object - To eliminate all members of the opposing team
The Play - Play begins with each team lined up behind their respective back line (with one foot completely behind the line.) 5 balls are on the centerline. On the whistle players can retrieve balls designated on their right side of the court.
Ball Control: determined by rock, paper, scissors. One team runs on 3 balls unopposed while the other runs on 2 (alternates each game)
The player must clear the attack line with 2 feet (which is 5 feet back from the centerline) before they can throw.
Prelim matches will be 9 minutes each. Total number of games won in the prelims will be tallied to determine seedings for knock out round. Tie breakers will be game differential followed by head to head.
If you are hit by an opponent's ball in the air on any part of the body, excluding the head, you are out. This also includes deflections. The ball is live until it touches the ground or wall. For example, if a ball ricochets and strikes 4 players, all players are out if the ball is not caught. If the ball is caught, all players are safe and the thrower on the opposite team is out.
A deflected ball can also be caught.
Once a player is in the outline they should not interfere with any balls on the court. Hands/fingers and clothing count.
Headshots - If a player is hit in the head, neither they nor the thrower are out. However, it is only a headshot if it is direct hit, meaning if a deflection hits you in the head, you are out. Please do not intentionally headhunt. We will give a head shot recipient the benefit of the doubt.
If a player has 3 contact points touching the ground (ball counts as a contact pt.) and is struck on the head they are out.
The referee has final determination of what is called a headshot. Once a headshot occurs, that ball is immediately a dead ball.
*in most cases a courtesy grace period will be given to a head shot recipient before they get whacked again
Catch-Ins - A good catch is a ball caught with two feet inbounds before it touches the ground (including deflections off a held ball or teammates body.) If a player catches a ball, an eliminated teammate can re-enter the game. Players must form an outline in the order they were eliminated. First out would be the first back in. Saves - If a player is hit inbounds, neither that player nor a teammate can save the player that was hit by catching the ball out of bounds. The result is the player that was hit in the court of play is out. Hit players can only be saved by a teammate catching in the court of play.
Eliminated Players - Should line up in the order they were eliminated with the first out beginning the outline in the back corner. When you are out pay more attention than when you are in. This is the worst time to get hit in the privates. Also, when you are out you should not interfere with the balls that are on the court.
Giving up possession must be done by making a reasonable throw at the opposing team, not by rolling, placing, blowing or kicking the ball across the line.
If a referee counts down and a team has not thrown, possession of the balls can be awarded to the other team. Excessive stalling can result in a player being called out.
Rack the Balls - LOSERS RACK! After each game, the losing team must rack or line up the balls prior to the start of the game. Wow! If that is not incentive to win, I don’t know what is.
Timeouts - Sorry, no team timeouts. Timeouts/stoppage of play will be made clear by a visible signal from the ref. Do not assume that a whistle means play is stopped. Referees may call a timeout if they need to.
Yellow Card - players arguing or acting as poor sports can be issued a yellow card. If a player receives a yellow card they must sit out the current game and the next. Red Card - see above. If a player receives 2 yellow cards or a straight/gay red, that player is out for that entire match and the infraction will be reviewed Winner - Prelims, win as many games as you can. Play fast because total games (not matches) determines your seeding. For the Knock-Out round the team that wins the most games in the span of each timed match or the team offering the ref more money and/or booze. Captains - Only team captains are allowed to interact with the refs. This should be done during a timeout, between games or if the ref has stopped play. ***We play mainly on the honor system, but the referee has complete authority.
Overtime- In the knock out round if play ends with the 2 teams tied a 2 minute game with all players shall follow. If no team wipes out the opposing team then the team with greater number of players on the court is the winner. If game is still tied sudden death will occur with remaining players until the next player is eliminated.
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