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Rulebook V 2.2
WDS Cardinal Rules
Code of SportsmanshipAs a dodgeball player, it is your personal responsibility to never allow yourself or your teammates to cross that line between fun competition and unsportsmanlike behavior.
TEAMSTeam SizeA team consists of a maximum of 20 players on each roster, with a minimum of 5 females. The total team size will always be dictated by how many players from the roster show up, but no team may ever field more than 20 players during a match. The breakdown of players is set by the golden ratio of 3:1 (males to females). At the start of each game (not match), each team can field 3 males for every 1 female. Making sure that their team complies with this ratio is the responsibility of each team's own captain. Examples:
Replacement PolicyPlayers determined to be missing in action by the fourth week can be replaced on the active roster by captains per the league manager's approval. Missing in action is defined as not showing up to an excessive amount of matches. All replacements must be done no later than 2 weeks prior to the playoffs. Roster replacements in non-advanced leagues can not be players from advanced leagues. SubstitutionsDuring the regular season teams can bring in subs, up to the maximum team size of twenty. Teams must follow the gender ratio rule. Players interested in subbing in a league match must meet the following criteria:
League managers are responsible for all final rulings on eligibility of subs. No subs are allowed during the playoffs. In all situations, rostered players take president over subs in any situation where a maximum team size is in question. Regarding players that show up late, rostered players may displace subs if the rostered player shows up after the game has begun. Forfeiture of GamesAny team found fielding an illegal roster forfeits all wins earned while the roster was illegal. Team rosters can be deemed illegal due to illegal players, improper subs, incorrect male:female ratio, or other rules violations. A team can become legal or illegal mid match or mid game. If any part of a game is played with an illegal roster, the entire game is forfeited. Only individual games are forfeited, and a team that forfeits some games due to an illegal roster can still potentially win the match. When a legal team has played an illegal team, only the legal team can record a victory for the game. All forfeitures can be applied retroactively at the behest of the league manager. CaptainsA team may have up to two captains, all of which must be rostered players from that team. Only team captains are allowed to interact with the refs. This should be done during a timeout, between games or if the ref has stopped play. Team captains are also responsible for filling out lineup cards and maintaining order for their team. Captains should keep their teams abreast of the rules of the game, and therefore ideally will have a better understanding of the rules of the game. SETUPMatch SetupTeam captains meet with the refs and play Rock, Paper, Scissors. Winner decides between initial ball control or side of court to begin. Play begins with each team lined up behind their respective back line (with one foot completely behind the line.) Seven balls are on the center line, 3 set for retrieval by one team and 4 for the other. Ball control (4 balls for retrieval) alternates between teams each game. Halfway through a match, the teams will switch sides of play. Court LayoutThere is no regulation size for courts, and the rules regarding the boundaries of play will vary from gym to gym. Typical court layout is a rectangle with approximately a 2:1 ratio, with all areas outside of this rectangle considered "out of bounds". Players need to be clear regarding the in and out areas of play, or special considerations for the field of play ("you can leave out the back door to shag balls but you can't dodge out there"). All courts will have a center line which divides the two sides. All courts have an area for the "out line" of each team to go to. RefereesA match will have at minimum two referees, though this number can be increased at a league manager's discretion. One ref will always be designated to monitor time, and the other will monitor and record score; both referees are equally responsible for all other aspects of the game. PLAYStart of GameOn the ref's whistle players can retrieve balls. Before the whistle, all players must have at least one foot behind their back line. If a ball is retrieved because a player jumps early, the ref may reward the ball to the other team, and possibly give a yellow card on repeat violations. Teams may only rush to retrieve balls to the RIGHT of the center line for the first 5 seconds of regulation. After that, all balls are available to all players. Each team runs unopposed to retrieve their balls on the right side of the court. Balls retrieved must be in possession of a player behind the attack line before they can be thrown. To have possession a player must have 2 feet (touching) inbounds behind the attack line. Any action a player makes with a ball before they have cleared the attack line can not directly result in any other player being eliminated. The result of which may only cause an out to non clearing player (i.e., the player throws a catch). Players On the CourtOnce the game has begun, players use the balls in play to eliminate players from the other team. This is done by throwing balls to hit opponents, as well as catching the balls that opponents throw. The way to create these out are detailed below, in the section called Rules and Definitions. Players start the game as being "in", as the game progresses they become "out". This generally occurs from:
(there are numerous less frequent ways to become out including deflections, center line infractions, etc.) Players that are out must immediately go to the out line, dropping any balls in their possession and doing their best not to influence the remaining game. Out players should raise their hand to indicate that they have been eliminated. Players Off the CourtAll PlayersWhen players are off the court, regardless of their status in the game, they must continue to respect the centerline of the court. The center line continues out of bounds, meaning that players may only shag balls on their side of the court. Crossing the center line in pursuit of a ball results in an out, in the same way as on-court play. When "in" and "out" players come into contact, it is important to note that no action by an "out" player can lead to the elimination of an "in" player. "In" PlayersIf an active "in" player is off the court they can not be eliminated by a throw nor can they take any action that eliminates a player on the opposite team. "In" players should stay on the court to the best of their ability. Players leaving the court for any unacceptable reason (in anticipation of a shaggable ball, dodging, fleeing the court) should be called out by the ref and possibly be given a yellow card. Players shagging balls can be called out for exiting or re-entering through the sidelines. Players can leave the court for the following reasons: injury, momentum, and to shag balls for their team. Injury: Players that have been injured may step off the court to regain composure, with the refs possibly stopping play if injury warrants. Momentum: Players making a valid catch or throw attempt can then step out of bounds in order to steady themselves. They must re-enter the court immediately, and can be called out for not doing so. During their brief time out of bounds, a player can not be eliminated by a throw. A player out of bounds due to momentum can not make valid catches or throws. Shagging: Players may only exit and re-enter the court from the back line when shagging balls, but only have 5 seconds to do so. A player must return the ball to the court and may not pass it from off the court. The last player on the court can not exit the court to retrieve balls. Players leaving the court must not take balls with them. While out of bounds, shagging players should not influence the remaining players in any way. If a player has exited the court they can not retrieve balls that are still in play (usually by breaking the plane of the side of the court to reach into play). "Out" or "Eliminated" PlayersWhen players are eliminated from play, they should immediately leave the court. Their actions should be kept to a minimum regarding influencing the current game, and referees can yellow card offenders. Eliminated players should not interfere with any action on the court, and should never enter (break the plane) of any side of the court. While play continues, the only involvement that "out" players have on the game is shagging balls for the teammates. Teammates in the outline may retrieve balls, but should only place them on the edge of the court - not propel them in any way to their teammates on the court. If a player that is already "out" crosses the center line in pursuit of a ball, the player may receive a yellow card and the ball should be awarded to the opposing team. When the Out Line extends to the opponent's side of play, "out" players standing in line on their opponent's side of play should cause minimal impact on balls in play, and should not shag or interact with the balls there. Stopping PlayPlay stops when the ref blows their whistle and enters the court. A ball in the air will be considered dead if the Ref has signaled play stopped. When a ref stops play, all players in the out line should remain there, and all players on the court should remain there to the best of their ability. Balls should not be interfered with, and the ref should to their best to return the game to the pre-timeout state of play. TimeoutsThe ref should stop play as soon as they feel is it is possible without affecting the outcome of current play. This is left to the refs interpretation, and players should understand the subjective nature of a time-out call when making one.
InjuryWhen a player is clearly injured, play should stop immediately for their safety. In the event of an individual headshot, the struck player can potentially be given a 10 second window of safety on the court if they have been affected by getting hit. This window will always end prematurely if the player clearly resumes playing. Players that are removed from the game due to injury are not replaced, though girls removed in this manner still count towards the 3:1 ratio. Delay of GameControlThe team controlling the greater number of balls is considered to be in control, and has the burden to give up control. Control occurs at any time where 4 or more balls are on one side of the court, in or out of bounds, in possession of players or not. Any mode of delivery excluding kicking is acceptable to deliver ball control. Throwing, rolling, bouncing, all can give balls to the other team. When a player reaches over the center line to set a ball on the other side of the court (between the center line and the opposing clear line), it is not considered a valid delivery of control. Example of delivering ball control:
StallingIf at any point a ref decides that a stall is occurring, they will warn the stalling team. A stalling situation is up to a ref's discretion, but generally refers to teams acting in a manner to avoid playing dodgeball in order to extend an advantageous situation. Stalling often effects the rate of play (see below). Continuing to stall results in stop of play and loss of all balls by the offending team. The referee has discretion to card or eliminate players during a flagrant stalling situation. Rate of PlayA 15 second clock is the general rule for giving control to the other team, and the refs can use it as a rough guide to see if play is moving at the desired pace. If a team is considered to be stalling by the referee, they should be verbally warned. After the warning, if the stalling continues, a 5 second verbal countdown will be incorporated by the ref. If at the end of this countdown ball control has not been delivered, play is stopped and all balls are rewarded to the opposing team. Stalling Countdown SystemWhen a referee sees that a team has control, and has also determined that a stalling situation is occurring, the following countdown system is used: First, the referee must take note of how many balls the controlling team possesses. Teams are only responsible for giving up control of the balls they are in possession of when the countdown begins. If the opposing team chooses to throw additional balls the team in control is not responsible for delivering those balls during the same countdown. Example
Second, the referee should give the stalling team a verbal warning, along with a tally of the amount of balls that need to be delivered. Example
Third, the referee should give a verbal five second countdown to the stalling team. If control is delivered before the countdown finishes, play continues. If control is not delivered, play is stopped and the opposing team is awarded all balls. PinchingPlayers should at all times be respectful of the court and equipment. Most frequently players will damage the balls while "pinching" during throws, blocks, and general gameplay. Pinching is defined as manipulating the ball by having rubber touch rubber inside the ball. Pinching is against the rules, and any player caught damaging the balls in this manner faces yellow/red cards. Head ShotsIf a live ball strikes a player in the head, the ball is immediately dead and neither they nor the thrower are out. Headshots are defined as any direct throw that strikes a player above the shoulderline. This includes the neck, hair down to the top of the shoulder and any headwear. If a player's hair is struck but the hair is below the shoulderline it is not considered a headshot. If a player is struck in the head, they can step off the court in order to regain composure. Regardless of their position on or off court, players are assumed to have a "safe period" of up to 10 seconds where they can not be eliminated. If a player resumes dodgeball activities then they are immediately returned to play and can be eliminated. A throw is not considered a headshot if the struck player has three points of contact with the ground. This can happen due to a player kneeling, laying down or sitting. A ball in possession of a player is considered a third point of contact. Intentionally throwing at people's heads and faces goes against what a majority of people in a dodgeball league consider "fun". Referees should keep this in mind and can warn or card repeated violators. All players have the right to protect their faces. If a player is clearly attempting to protect their head/face with their hands - and in the process is struck in the hands first (thereby potentially negating the headshot) the player can petition the referee to still consider the throw a headshot. Referees should understand that this rule is solely for the safety of players, and should be highly scrutinized to prevent abuse. The referee has final determination of what is called a headshot. Props/Costumes/EquipmentNo props can be used on the court during gameplay at any time. Costumes are welcome so long as they are sturdy enough not to fall off when they are hit by a ball. A player's costume is considered an extension of their body and as such, when hit, the player is out. Equipment is always allowed. Equipment that is not considered a prop includes pads (knee, elbow), helmets, gloves and shoes. A referee has final judgement over what items are classified as, with player safety being the most important decider. No equipment, costume, or agent can be used which leaves residue on the ball. This includes pine resin or tar. Balls may not be concealed within costumes. NO bare chested play, keep your shirt on. Jewelry and watches should be carefully monitored for safety, no hoop earrings or other easily snagged jewelry. Players must wear shoes or other typical foot coverings while playing (boots, sandals, etc are acceptable). These must be non-scuffing out of respect for our gyms and courts. No bare feet are allow on the court. PenaltiesFor some infractions a referee may give a warning or stop play to caution a team, in other instances a yellow or red card may be given immediately. Refs have final judgement on the assignment of penalty cards. Yellow CardIf a player receives a yellow card they must sit out the current game and the next. The yellow card is typically assigned for players arguing or acting as poor sports, and also for flagrant rules violations. This includes:
Red CardIf a player receives a red card, that player is out for that entire match and the infraction will be reviewed. If a player receives 2 yellow cards within a single match, the second yellow card will be considered a red card. Infractions that will immediately call for a red card include:
The penalty for receiving a red card will be discussed by the league committee, and will include but not be limited to:
End of GameThe game ends immediately when one team has their last player eliminated, regardless of live balls remaining in play. In the occasion when all remaining players on both teams are eliminated simultaneously, it will be up to the judgment of the ref to determine a winner. If there is not a clear winner, a tie will be declared for the game. At the conclusion of each game the losing team must rack or line up the balls prior to the start of the game. When a game will potentially end due to time running out in regulation, the referee will extend both hands up in order to signal that their countdown will result in the end of game. When the referee blows the whistle to signal end of game, the game end immediately. All plays immediately cease and players can no longer make valid catches, throws, or other outs. All balls are immediately considered dead. End Of MatchThe team that wins the most games in the span of 50 minutes will be declared the winner. At the end of the match both team captains will meet with the refs to turn in lineup cards and address any issues that were not taken care of during the match. LEAGUES
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